Sunday, November 28, 2010

Revisiting my Reviews - Dragon Age: Origins


Though I've given up my video series for now, there's been a couple things on my mind. First is that I'm considering bringing back A Piece of History. Second is that I wanted to essentially go back over my video reviews, and talk about what made them fun.

First off, I really regret the whole Marcus the Cynic/M dynamic I had. It really didn't work very well. On the other hand, the opening to this episode was epic as all hell. Another thing that you'll notice is how clear the audio is here in comparison to some of my more recent videos. That's because I was actually using my camera as an audio in rather than my microphone. I need a headset, bad.

Another thing that made this review tough was the constant shuffling I had to do with the footage. It's not difficult to capture console footage, but I had to rummage through my numerous save files to really find games that took place at different points of the storyline. Even so, I don't think I got any footage from Orzammar or the Verillian forest in there. Most of it is from the start and end of the game. Word to the wise - Don't make the same mistake.

My biggest regret about this review? I barely touched on the origin stories. I focused way too much on similarities to past Bioware titles, and I really wish that I could go back and do it again. C'est la vie, I guess. What I don't regret is putting a heavy focus on the choices you have to make in the game, and how deep they are. Too many people brush that off about Bioware games, but I think that it's something that needs to be said.

All in all, I think that I did a solid review of the game here, and I do think it's a really good RPG. In fact, I think that it probably has the strongest role playing element of any RPG thus far in this generation. Despite the fact that Dragon Age 2 may be getting simplified, I'm still a little jazzed for the title. Granted, I can turn that switch off the minute the game enters my hands.

-Micah C

Saturday, November 27, 2010

More random thoughts on random stuff

So, I woke up this morning with a killer headache that has just now faded. However, I have a routine when I wake up with a headache and down some ibuprofen to try and get rid of it. What I do is play a playlist on my Zune software of instrumentals, put an ice pack on the sore part of my head, and rest for an hour or two. Thing about doing this is that you're conscious for the entire time while listening to thought provoking music. So, now that my head has stopped aching and I can start picking out subjects to talk about coherently, I've got some good stuff to share.

Let's Talk Sex - I was watching a video review this morning about the film Love and Other Drugs, and the critic made the mistake of telling me that sex was the glue that holds relationships together. I'm sorry, but WHAT?! Are you retarded? Okay, that was a little bit much, but what I will say about that particular critic is that he couldn't be more wrong if he said two plus two equaled cheese. Before I continue, let me say that the difference between this critic and I is probably the fact that I've actually been in a couple relationships. Sex is awesome. In fact, it's probably my favorite thing on earth next to video games and pizza. In fact, just about every time I get really happy I want to bone a woman's brains out. There's a fun story that goes along with that, but I don't want to get sidetracked. Point is that sex is awesome. However, it's not the glue that holds relationships together. What holds relationships together is emotional investment. Can sex affect that? Yes, but my marriage had a very healthy sex life involved in it. I'm divorced. Do the math. Emotions will always be the deciding factor. Love and sex are a beautiful mixture, but you can have one without the other.

Forgive and Forget - A couple weeks ago I had an interesting conversation with one of my best friends. We were talking about one of my biggest fears: The idea of my ex-wife trying to get back into my life. Now, my friend and I are like brothers, but he and his wife still have marginal contact with my ex via Facebook, and there was a time where I was considering moving to his area. Though I made him swear to me that he would never try to get me back in contact with her, he asked me a question that dropped like a bomb. "Have your forgiven and forgotten what happened?" My answer was "Forgiven, yes. Forgotten, no." After that, he told me that he hadn't forgotten either. Afterwards, I realized to myself that I should never forget what she did to me, and that comes to my lesson learned. Forgiveness is beautiful because it allows us to shed ourselves of the bonds of our past. Forgetfulness is idiotic, because it means that we have learned nothing. Never be hesitant to let go of the past things that hurt you, but should someone from the past come back, never forget what happened.

Popular =/= Bad - I've always found it funny that gamers who consider themselves "enlightened" refuse to give a popular video game that's actually good a chance. Case in point is the game I most recently reviewed, Call of Duty: Black Ops. Now, if there is any one person skeptical about the Call of Duty franchise, and modern war shooters in general, it is me. Honestly, this is the first time that I've been genuinely surprised at how good one of these games can get, and I think the 8/10 that I gave it was justified. It's a good game. Is it Half-Life 2 good? God no. It's still good. However, the comment section was riddled with people who seemed to just comment without reading my article, claiming the game was bad. Now, guys, I love you but I know what you're doing. You haven't played the game. You're claiming it's bad just because it's popular, and that's silly. I know that douchebags you went to high school with probably play it too, but why should that curb your enjoyment of games? What if I let that affect the fact that other people out there in life enjoy sex and pizza as well? I'd be freaking miserable. Popular things can be good. Just look at Metallica.

Well, I think that's all I've got. I hope you guys had a good Thanksgiving. Hopefully this week my new lady friend will get in touch with me, and I can take her out on a date or something. I also am hitting the quarter century mark in seven days, so I'm kinda excited about that. Well, next on the table for me is a pinball review, and I'll be getting a review copy of Splatterhouse in as well, so I'm looking forward to it. As usual, leave your comments in the proper place. See you guys later.

- Micah C

Thursday, November 18, 2010

Games Journalism - A "To Do" List

Since I'm in the middle of reinstalling all of my Steam games, and reuploading all of my music, I wanted to take a little time to give some tips on how to really become a games journalist. These are essentially the biggest needs that you're going to need to have in tackling it. In the list, I'll be going over general know how, necessary attitudes, and what I feel is "required reading".

Note: This is not a list about being a game blogger. To do that, you can have an I.Q. of 75 and just make random posts about condiments or underage Japanese girls. This is a list that will help you to not suck.


General Know-How
Note: These listings will reflect a lot of things that Daniel, James, and Allison went over in an episode of Extra Credits on "How to become a developer." Honestly, if you want to critique the industry, you need to know what they know.

- Have a solid understanding of video game history: You're going to make yourself look like a complete fool if you say a gravity shifting mechanic is "new and innovative" when Metal Storm did it in 1990. Having a knowledge of video game history allows your writing to stay fair and unbiased, because you'll know what innovations came about and when, and will keep your fanfare in check.

- Be incredibly well versed in literature: Most game developers out there have an extensive knowledge of Ayn Rand, Fyodor Dostoyevsky, C.S. Lewis, J.R.R. Tolkien, Edgar Allen Poe, and so forth. You need to as well. If you haven't read Atlas Shrugged, The Lord of the Rings, The Cask of Amontillado, or Out of the Silent Planet, you better get cracking. Many video games carry influences from these books in many ways, and you need to know what's going on.

- Have a knowledge of world religions: This is one of the most difficult, especially in modern society. Many developers come from a wide variety of backgrounds when it comes to religion, and you need to have a passing knowledge of where they're coming from. You also need to be able to take off the blinders of your own beliefs. For example: If you didn't catch the significance of Legion's name in Mass Effect 2, and then sighed when it was a Biblical reference, quit now. Mythology and Theology can lend well to art.

- Know your films: Though I've droned on and on about how games don't need to be more cinematic, that doesn't mean you shouldn't know cinema. There are quite a few things that video games could apply from cinema that would help in reviewing titles. For example: in my Medal of Honor review, I went on at length about lack of characterization in the game, and were I asked by the developers for examples of characterization in a similar scenario, I could rattle off five films and how they did it as a reflex. You need to be capable of the same.

- Know the commonly used technology: Though I don't expect you to give all the technical specs of the Unreal 3 engine, or tell me the minute details about how Nvidia's Phys-X tech works, you need to have a basic understanding of what the engine can do, and what games it's been used in. This helps your ability to critique a game. For example: If one developer is able to remove the texture pop-in issue of Unreal 3, it sets a new standard. Games need to be able to reach that standard, and should be held to it.

- Learn about music composition: This is becoming more and more paramount as time goes on. You, as an aspiring journalist, need to understand how music works, and its application in video games. You need to learn how it can aid the immersion process. You should be fully willing to beat someone to death for saying that Martin O'Donnell's work on Halo is superior to Akira Yamaoka's work on Silent Hill. Essentially, you need to know why a track like "Love Lost" in Lords of Shadow can make someone's heart sink, and the theme to Metal Gear Solid 3 can make your heart race.

- Know bad writing when you see it: As the ability to make deeper games continues to evolve, consumers need to know the quality of the story that they're getting themselves into. More and more people are playing games for solid storytelling, so you should be able to pick out the good and the bad. A game like Metroid: Other M should NEVER be given any slack for bad storytelling, because the storyline is the center of the experience. Same goes for Modern Warfare 2, and other games out there.

Adopted Attitudes
Note: These really aren't things that everyone can adopt, because sometimes your personality will clash with it. If you're incapable of pulling these off, don't pursue journalism.

- Go in with an unbiased attitude: Too many writers out there are complete and utter morons when it comes to this subject. When you're asked to be unbiased, people aren't asking you to put your tastes away. That's idiotic. People are asking you to give every game you're given for review a fair shot. If you're not a fan of JRPG's, then you shouldn't review them. To use myself as an example, I refuse to review JRPG's, and RPG's that are like Diablo. I think they're boring. If I tried to review them, that would shine through, I wouldn't complete the game and couldn't give you, the consumer, an idea of what you're getting yourself into.

- Understand what the developer is trying to create: Here's a question that I pose to you. If someone gives you a plate of spaghetti, would you judge it on whether or not it's a cheeseburger? No, you wouldn't, unless you're daft. If you're expecting a game centered around assassination (which is a process that takes time, patience, and planning) to be a fast paced action romp all the way through, then you're a moron. It's like expecting a kung-fu fight in the middle of Schindler's List. To give the consumer an idea of what they're getting themself into, and the quality of the product, you need to understand the purpose of it. You're not going to see someone judge Painkiller or Turok 2 like it's Baldur's Gate.

- Come to the realization that there's a business to Video Games: I've got another question for you, the reader. Would you go and stomp on a Girl Scout's cookies because someone from that company had to lay off workers? No! Why are you demonizing a company for getting rid of a developer that is underperforming? Fact of the matter is that money drives the wheels of industry, and if you can't perform, you're going to get cut. Yes, the reality of someone loosing their job sucks, and we've all been there. However, what would you do if you were in the position of someone like Bill Gates or Bobby Kotick? Keep a developer around and watch your company bleed money? No, you wouldn't, and anyone who says otherwise is a liar.

- Learn that there is no cheering in the press box: This is the hardest part of being a journalist, and it's something that I struggle with daily. I'm both a Video Games journalist and an MMA journalist, and it is really hard for me to keep my composure when I hear news about Bioware doing something new, or watching one of my favorite fighters lose or win. Fact of the matter is that the job is to observe and report. If you can learn to balance the fan in you with the journalist in you, then you're in shape. The comforting thing here is that everyone you work with is a fan as well, and there will always be points where you can take the journalist hat off, and put the fan hat on. It's why I kept this blog, after all.

Required Reading
Note: Not all of these are books. I'm going to link you to some books, video games, films, and articles that I think you should experience before getting into games journalism. Some of the games you'll just have to download on Virtual Console though. Finding a hard copy is near impossible.

Books:


Films:


Games:

- Super Castlevania IV
- Chrono Trigger
- Out of this World
- Super Metroid
- Super Mario 64
- The Legend of Zelda: Ocarina of Time

Articles:

- Here's the thing about me and Jim Sterling. We don't like each other. However, this article he wrote was very good, and he makes a solid point of how exclusive reviews look to people.

- Ben Kuchera is another guy that I don't particularly like. Personal feelings aside, I admire his passion for a lack of corruption in journalism, so this article is a must-read.

- Probably my most infamous article, but I'm not including it here because it's mine. I'm including it here because I know that it's true. True to the point where I got quite a bit of ire from bloggers because of it. It's how you know it's working. ;)

- Jaffe is awesome. There's no debate. However, I do think he makes an excellent point here in this interview. We have to be journalists first.

As I've already told her, A.J. Glasser is an awesome journalist, and she talks about how the games industry is using our inability to control the fan instincts against us.

This is an interesting article about proper writing level and such, but also carries an undertone that game journalists need to be intelligent folks, which I agree with. By the way, I average a 13 in the Gunning-Fog index, if you're curious.

Though mostly humorous, Mitchell Dyer makes some excellent points about the game press, and its issues with big events.

And there you have it.

Wednesday, November 10, 2010

One Man Banned: Episode 2

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On this week's podcast

-High Concept Films and Games: What makes them better than the normal shooter

-Games to check out: Castlevania: Lords of Shadow, Fallout: New Vegas

Intro Music: Ready to Die by Andrew W.K.

Background music: Soundtrack to Dragon Age: Origins

Don't forget to check out my interview with James and Daniel from Extra Credits on Blistered Thumbs.

Friday, November 5, 2010

One Man Banned ep 1 - Cloning and Writing



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One Man Banned is a new podcast I thought up randomly that will essentially let me talk about a couple of subjects on my mind in relations to gaming that I may not get the chance to talk about, and maybe other stuff that I simply don't want to write a blog post about. 

Got a question you want answered on the podcast? Want advice on something? Send me an email at cynicscorner2009@gmail.com, or leave a comment in the comment box.

Background music from the podcast:

"The Broken" by Fireball Ministry
Music from the Planescape Torment soundtrack (which you receive for buying the game from GOG.com)
Music from the Shank soundtrack (which you can download here)

Note: Yes, I know that One Man Banned is also the name of a porn site. I don't care.

Monday, November 1, 2010

A Time and a Place

As is already known about me, I'm the type of person who objects to garbage being thrown on my front lawn. Not literally, mind you. I'm talking about people trying to sell me an item that has been falsely advertised. For example, do I really care about someone dressing up as Mario going to John Stewart's Rally to Restore Sanity (which was a goddamn genius idea, by the way)? No, I don't care. Why is this on the front page of a website in such a large form? Why does it have equal status to a video game review?

Now, I've been in arguments about this with folks before, and I still don't care about what they think. Why? Because they're wrong, and if they try to argue with me, they're still wrong. If you made a mess in your pants, I don't really care if someone scared you so hard that your bowels loosened. You still smell like crap. It goes without saying that many websites have no idea where to place this sort of content, or how to handle it.

However, let's lend our ear to the other side of the argument. Some claim that there is a time and a place for this sort of content. This may shock you, but I absolutely agree. There is a part of me that has his interest piqued when he sees a Halloween lawn decoration that's a tribute to Pac Man. That's pretty neat. However, that's not all I want to see. I want to know how to get one. I want to know who owns this, and why. I want to know if there are other things like it. If you're guiding gamers, shouldn't you be telling them this information?!

This is what pisses me off so much. There are aspects of gamer culture that I love. For example, my sister grabbed a Portal image offline about "assuming the appropriate party position" and is going to put it on my birthday cake. That's freaking awesome, isn't it? What's better is that someone at the cake place will probably start laughing about it as well. Thing is, people want to know how this stuff comes about, and how they can get involved with it.

What I want to see from folks on websites (whether you be journalist or blogger) is to know exactly what these little tidbits have to do with gaming culture. It's neat to see people dressing up for conventions, but where do they take place? How can I get tickets? Give me more info about what's going down! Though pictures are worth a thousand words, those words don't often give details about what the hell it has to do with me. "This is cool" is not enough, kiddo.

On top of that, do the few of these little tidbits that are neat deserve as much attention as a game review, actual news, previews, or videos? No, and if you argue with me, you're wrong. Unless said culture post has something to do with legislation or shifts in the culture, it does not deserve to be given more attention than what people are actually visiting the site for. Heck, you could even make the argument that something about gaming culture that has to do with shifts or legislation is more news than anything.

So, what's the cure? Proper placement. In any and all websites, items need to be properly categorized, and weighed by their importance to the site. If this stuff is going to be posted, it needs to be posted in a fashion where the reader can get something out of it aside from a pair of breasts or something. If you see something at a con, tell us where the freaking con is! If you see a costume that you particularly enjoy, ask the person how they made it! This isn't difficult work! I would know!

Despite the thoughts about me, I enjoy little tidbits like neat costumes and such. Heck, I plan on going to Magfest one of these years dressed as the Heavy from Team Fortress 2. Why? Because stuff like that is fun, and gamers can really enjoy it. However, just posting pictures of it is downright silly, and a waste of time. I hope to see websites be much smarter about this content in the future, and maybe it'll come about.

Then again, we live in a world where some idiots who have a very odd understanding of the term "hard work" think that said work makes people free from criticism. I think it's safe to say that my general cynicism is understandable, eh?

Places you should visit, and why

As you'll notice on the sidebar, I've added a "places you should visit" spot. Well, I wanted to throw in a quick post about why you should visit those particular places, and what they entail.

Blistered Thumbs - Aside from the fact that I work there, Blistered Thumbs is probably best summed up as the one site that really has everything that a gamer needs in a website. So, go visit.

Detroit Metal Podcast - DMP is a good metal blog to visit, and I once had a guest appearance on that particular podcast. So, if you love metal, stop by.

Epic Battle Axe - I've always believed that you should support people who do their job well, and the folks at EBA really have my respect. Professional, yet fun. Not to mention they have the best gaming oriented podcast in the business with the EpicBattleCry.

Game Journalists are Incompetent Fuckwits - I think that it goes without saying that I admire what Ben Paddon is doing with this blog, and I do appreciate the fact that he's said nice things about my work in the past. Aside from that, though, Ben's blog is a great resource for budding games journalists to read through, and learn what not to do.

Pushing Up Roses - As I've stated before, Sarah Wilson is a very good friend of mine, and probably has one of my favorite blogs on the net. She's fun, a gamer, and a great artist, so feel free to stop by.

Sean Fausz's Blog - Sean's an awesome guy. I don't need a reason.

The Angry Joe Show - Joe's also an awesome guy, but he has probably one of the most consistently entertaining net shows out there. Not to mention I enjoy that he comes from a fan's angle on his work. He has a great show, and with the BT stuff, he's been a peach to work with.

Extra Credits - I've said before on my Twitter that Extra Credits is the best online show you can find, and I'm saying it again. If you really want solid insight into game design, game history, and where the medium can go, watch Extra Credits. These guys do great work.